![]() If the packet is significantly slower, or moves backwards relative to the origin, on a hop, then that difference in potential earnings can become negative. Tap the bar and enter then viewport scroll behavior, change this setting from its default value to. The transfer virtual payment is calculated as the difference in the cargo packet's potential earnings so far on its route, and the earnings it would have gotten for a non-stop route from its origin to the current unload point, over the total number of transit days so far. So at the main menu tap the settings options to open a purple screen with a black search bar. I really like the Toyland environment like a lot all I need is the temperate and track replacements and ill play it like a regular game however there isnt a lot of content for it in the check online content section and all of it is just new textures and stuff I would love to see new road vehicles, planes, and trains for. Return profit // account for the (virtual) profit already made for the cargo packet To do this simply left click on the 'Skip' button at the. I just wish the vehicles/trains would not pick up items that it transferred. Vehicles would transfer valuables from the bank to the second station. The second station is where the train picks them up. The vehicles pick these up and deliver to the bank. Notice that the orders are copied from aircraft 1, all we need to do is tell aircraft 2 to start at the other airport (the one you built it from). OpenTTD playthrough 15: Oil Transfer 530 views 4 Dislike Share Save sckchui 3. The first is where the valuables are transferred to (unloaded). This-> visual_transfer += profit // accumulate transfer profits for whole vehicle Move your mouse cursor onto Aircraft 1s picture in the picture window and the left click to create Aircraft 2. * the source to the current point, and the sum of the previous transfer payments */ĭistanceManhattan(cp-> SourceStationXY(), Station::Get( this-> current_station)-> xy), * pay transfer vehicle the difference between the payment for the journey from Money profit = -cp-> FeederShare(count) + GetTransportedGoodsIncome( Money CargoPayment::PayTransfer( const CargoPacket *cp, uint count) * The amount of money paid for the transfer. * count The number of packets to pay for. * cp The cargo packet to pay for actual payment won't be made!. You need to select Transfer and leave empty at the train station you want. * Handle payment for transfer of the given cargo packet. OpenTTD is a business simulation game in which players try to earn money by.
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